![]() ![]() After the original Dead Island developer Techland passed on the sequel, German studio Yager (Spec Ops: The Line) took on the challenge and was at the helm when the game was first announced in 2014. Regardless of the final game’s quality, its development story is a fascinating one. But everything else feels pretty faithful to the original 2011 game, and anyone looking for an over-the-top, zombie-slaying action-RPG they can play with friends is likely to be pleased to hear that. Technically, Dambuster’s Dead Island 2 is far ahead of what’s come before then. “This also ties into the elemental aspects of combat, where you could be fighting against a firefighter who is immune to fire, for example, or an electrician who is immune to electric shocks.” “It’s important in the sandbox to be able to dismember legs and arms, to knock jaws and eyeballs out,” he said. While this gruesome level of detail may sound gratuitous, the director insists it has strong ties to gameplay. ![]() One of the most fun things to do in Dead Island 2 is to melt a zombie, because then you really get to see the clothes, the skin, the fat and the organs individually modelled over the skeleton…” “From day one, we wanted to make sure that our gore system was fully procedural… we wanted to make sure that when you cut into that zombie, you can do it literally wherever. “It probably comes from an unhealthy obsession will gore and buckets of blood, inspired by 80s horror movies,” explains director David Stenton, who previously worked on Homefront, Dragon Age: Inquisition and Mass Effect 2 & 3, in an interview with VGC. While there are a variety of colourful weapons available, the focus here is on brutal melee combat, powered by Dambuster’s FLESH gore system, which sounds at once both morbidly satisfying and utterly disgusting. The premise is straightforward: players can control one of six characters and team up with two other friends as they hack and slash through the game’s ‘postcard’ interpretation of LA. Now helmed by Deep Silver’s Dambuster Studios (the UK studio behind 2016’s Homefront: The Revolution) and set in a quarantined Los Angeles, rather than an actual island, Dead Island 2 looks polished, detailed and over-the-top – exactly what’s needed to power a great co-op action sandbox – and hands-on reactions have been just as positive. It’s fair to say that expectations weren’t great for Dead Island 2 after years spent in development hell (it was first announced in 2014 and has since changed developers twice), so the positive reaction that followed its re-reveal at this year’s Gamescom was arguably one of the biggest surprises of 2022. ![]()
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